Economy Rules

Please click on the sections below to view the rules for each aspect of gameplay on our economy server:

I. Cities


City Mayors will be able to issue eviction notices should you break the rules of the city or be inactive for 2 months. Inactivity for government city plots is 6 months for the front row, 5 months for the second row and 4 months for all other plots. Server staff will also be able to issue eviction notices for government plots. A sign must be placed clearly next to the region indicating the rule broken. The rules board should indicate how long players have to fix the issue. For government cities this is 2 weeks. Once the time is up, City Mayors can post on the forum requesting the eviction and providing evidence. A member of the City Department or a staff member independent of the eviction process can approve evictions.


An existing city region may expand in any direction. Additional expansion regions must have a minimum land value of $8,000 and be parented to the main city region.


These are plots that are deemed to be poorly designed or do not fit into the theme or requirement of a city. When purchasing a plot in a player owned city, there should be a flag giving you details of where the rules board is. Additional information around eyesores can be found under 'Property' rules.

If a building is deemed an eyesore by the Mayor of that city, or additionally a member of staff in the case of government cities, players will have a sign placed on the property giving the player 2 weeks to resolve the issue. Failure to make reasonable progress will result in eviction. Builds in government cities that are six times the size of the smallest side of the base of the build may also be considered an eyesore.

Illegal Settlements

As a city/economy server we promote cities and have a number of rules in place to ensure fairplay. If a number of plots in the wild are regioned close together and are deemed to be a settlement that is similar to a city, those players will be asked to establish a city or their plots could face removal.


Cities are managed by a Mayor, who oversees the stategic direction and long term success of the city. For player cities the Mayor is usually the owner of a city or a majority shareholder. Each Mayor may employ a City Manager to support with the day to day running of the city. Minority shareholders of a city are also City Managers. City Managers may only look after the day to day operations of a city and may not get involved in the strategic direction of the city.

For Government Cities, the Mayor and City Manager is usually a member of staff. The server team may The City Mayor will report directly to the server staff.

Private City Requirements

Before a city can open, it must meet a number of requirements, including:

  1. An area with a minimum land value of $150,000
  2. Rules board - this should list the city's building requirements, eyesore rules, land value and name
  3. Road layout
  4. A Public building i.e. art gallery, city hall, hospital, leisure center, library, police station, school, stadium, theater
  5. Park/Open space
  6. Plots with signs giving the name of the subregion.
  7. The city should look reasonably nice.

Once open, the player city's mayor should ensure that a greeting flag is on each sub region being sold/rented to players, indicating the coordinates for where to find the city rules board. Mayors may choose to put their rules board on their city's page on the server wiki. Greeting flags should include a link instead of coordinates in this instance.

It is recommended that players add their city to the server's wiki, listing how to find the city i.e. through a nether portal/airport connection.

Removal/Transfer Programme

Player cities where the mayor no longer wishes to run it or has abandoned it, may be taken over by the Government. Mayors may submit an application to the City Department to sell their city. The inactivity rule for the removal of player city's mayor is 90+S^0.4 ('S' being equal to the total surface area size of all the city's regions). Whilst a player city is under government control, normal player city rules will apply. There will be a 2 month grace period to allow existing citizens of that city to purchase it via a private auction. If no buyer is found, this will then go to a public auction. Should no interested party seek to purchase a city in the Removal/Transfer Programme, the government will begin a managed demolition of the city.

II. Companies


All players running a company for any purpose must register their business in order to protect their brand. Any player using a company name that has already been registered by another player must change their company name. Company names must not be similar to one already used in-game or be the same as a well known real life company name.

Company Expiration

A company will be considered closed if the owner(s) of that company have been inactive for 12 months or more. Any player wishing to use the company name may apply to have all pre-existing displays of that company name and all associated logos, banners and signage removed.

III. Government


Players may be selected occassionally by the server team to fill voluntary staff roles. Players will undertake a trial of 2 months in each role before being given the role permanently. This allows staff and the player to determine if it is the right role for that player. Trial Moderators may lose their role if they are not active enough during their trial or go offline for a 1 month period.

All players have the opportunity to apply via an application on the forums, however this does not guarantee an offer and players should not repeatedly ask for a staff role.

Staff positions may be lost if they are inactive for at least 2 months. Furthermore, staff may be removed if they are found to be staff on another server. Where there are significant concerns with a staff member acting outside of the rules, they will be given 3 warnings before being removed.

Player Senate

Government cities are managed by an elected Mayor, who oversees the stategic direction and long term success of the city. Elections for this position will be held at the discretion of the server staff team. Each Mayor may employ a City Manager to support with the day to day running of the city. The City Mayor will report directly to the server staff.

Supreme Court

Government cities are managed by an elected Mayor, who oversees the stategic direction and long term success of the city. Elections for this position will be held at the discretion of the server staff team. Each Mayor may employ a City Manager to support with the day to day running of the city. The City Mayor will report directly to the server staff.

IV. Property


Players should not build or place flags on regions that would prevent other players accessing their property. This includes but is not limited to land, buildings, artwork, parks, roads, animals, vehicles, rails, portals, nether tunnels. Players may place flags on their own property to prevent access to other players if they have a farm.


Players are limited to 25 animals per farm/region. Pets may be released to other players who have purchased a region, or may be released to the wilderness.


Players who have buildings within the rendering distance of a city must make a reasonable effort to ensure their plot looks nice. Staff may review the plot to consider whether it is an eyesore and may choose to de-region or move the plot. Before taking action, players will be given two weeks notice to fix the eyesore.

Players should not build large scale farms or machines that would cause serious lag or disruption to server performance.

Builds that are offensive or are deemed inappropriate, such as the size or content, may be reviewed by the staff team and removed if they are considered an eyesore.


Players are not permitted to grief the property of others. Mining multiple chunks of the server is not allowed and may be considered griefing.

Historial Sites

Some plots may be designated as historical and there may limitations on building on these plots. The server staff and Player Congress will be able to determine the requirements for this.

Inactivity Period

Players who are inactive for a certain period of time may be evicted from a plot upon request by the freeholder, landlord, mayor or a staff member. Any player may request a wild plot be evicted if they meet the inactivity rule. That player may instead choose to purchase the plot. Owners of any region removed/sold in the wilderness due to inactivity will receive a refund of the land value of that plot.

Unless otherwise stated in a city's rules board, the inactivity rule will be calculated using the following formula 90+S^0.5 ('S' being equal to the surface area size of the region). Please note that a separate rule exists for front row plots in government cities - see the 'Evictions' section under 'I. Cities'.


Server staff are not responsible for the loss of any items for any reason. Equally, staff cannot issue vote keys should you not receive one when voting. Where possible inventories may be restored if the option is available. Evidence would need to be supplied should an item be lost due to issues with game/plugin performance. Players are not allowed to pick up the items of other players without their consent.


Only staff may region land for players and set the owner as well as specific flags. The price of land is $5 per block, regardless of the height of the region. The player(s) set as the owner for that region will be responsible for all changes within that area as well as the members given access. Players must place corner blocks to allow staff to see where they need to region and may only have land regioned within the height of the map. Regions owned by different players must be at least 5 blocks away from each other in the wilderness unless players can provide staff with the appropriate consent. Player owned regions in the wild must not be closer than 120 blocks to a city or reasonably prevent city owners from expanding. Players may region next to ordinary roads that are accessible at ground level.

Trading Property

Trading game content for items or money in real life is not generally allowed. Trading property in-game must be done fairly and agreed to at a reasonable rate with agreement to deliver goods/services by a set time.

Players should take care when buying/renting property as staff cannot usually get involved with refunds. Tenants or leaseholders of a property have the right to manage their region without interference from the owner/freeholder. Where the outside of that region is changed affecting the placing of object i.e. decoration blocks, buttons, levers, lighting etc, every care should be made to restore these items. Buildings in the wilderness cannot be sold/rented as if it were a city, however specific areas inside a build can be rented i.e. a shop or apartment.

When an eviction has taken place or a rental runs out, property left inside the region may be removed by the owner to allow the property/land to be reused. Landlords are expected to show good will and allow items to be removed by the original tenant but are not obliged to do so. Items can be transferred to a government repository for a period of 2 weeks.